C⁵D: Sequential Continuous Convex Collision Detection Using Cone Casting
Continuous Collision Detection (CCD) in IPC-based simulations is slow and often requires powerful GPUs. We introduce a sequential CCD algorithm for convex shapes with affine trajectories (as in ABD) that achieves a 10x speed-up over traditional primitive-level CCD. Our method uses cone casting, a generalization to the ray-casting CCD used in traditional physics engines for rigid bodies.